Overview + Role
KEKSPACE is a game inspired by 90s and 00s culture, built for Pepe Coin OG, a Pepe the Frog memecoin building since 2016. Production ran for 18 months, from 2024 to 2026. I joined as a Senior 2D & Pixel Artist and became Art Director within 90 days. I led a team of 4 generalists with no previous pixel art experience, defining the full pipeline from sketch to final assets.

Kekspace City Island

City & Environment

KekSpace City is a large-scale island city composed of 10 themed districts, including a cemetery area encircled by forest. I owned both art direction and final asset production.
Spawn, ATMs, Kekmart, INK stores
Spawn, ATMs, Kekmart, INK stores
Amplexus discoteca, Arcade Saloon, Karaoke closed
Amplexus discoteca, Arcade Saloon, Karaoke closed
Classic museum, NFT paintings, conference party hall Pepe
Classic museum, NFT paintings, conference party hall Pepe
Handshake towers, Kraken event, Pokek poker
Handshake towers, Kraken event, Pokek poker
Handshake towers
Handshake towers
Gym
Gym
Central Park
Central Park
Hold Coal lab
Hold Coal lab
Potion Store
Potion Store
Seed Store
Seed Store
Portal
Portal
Advebture Guild
Advebture Guild

Adventure Guild - Deep Dive

Medieval RPG tavern: exterior fully by me, interior walls and floors designed by me, plus bar, tables, and quest board. NPC design supervised. Showcases the asset creation pipeline
Adventure Guild exterior final
Adventure Guild Interior
Adventure Guild Interior
Timelapse — ROUGH TO FINAL
Timelapse — ROUGH TO FINAL
DECORATIVE ELEMENTS & NPCs

Supervised and corrected all vehicles and large creatures. Animation review for entire city. Hero asset: School bus with moving NPCs inside.
Types: Vehicles, large creatures, stands, decorative and interactive NPCs. Anchor bottom-center.
CHARACTER AND SKIN SYSTEM
Modular system built in Aseprite. Base body split: head / body / arms / torso / legs / feet
Z-system for dynamic positioning per view.
Slots: hat, glasses, shirt, outerwear, backpack, pants/skirt, socks, sneakers, grab objects, pets floating/walking, auras - flames, fart smell. Rarity: free / premium animated.
FURNITURES
Same modular approach as skins. I designed the grid and measurements for variety within parameters, defined bases and supervised the team. Few hero pieces are mine.
Anchor bottom-center, Few animated - slot machine and giant Magic 8 Ball with custom phrases are mine, both with rarity logic.

Pepecoin & Kraken ink Alliance.

Thanks for watching

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